Hello, I'm John Lee!

I am a detail-oriented engineer with proficiency in cloud services, system and network administration, and application development. I am always eager to take on new challenges in order to find the most effective way to implement any technology I work with.

I am currently seeking an IT position to leverage my developing (Unity3D, Swift, Java, Python), cloud-related (AWS-certified), and system and network administration skills (CCNA-certified). You'll find my portfolio below with some of the mobile games that I've designed and developed in Unity3D for iOS and Android.

Skills

Technical Skills


Proficiency with Unity3D, Swift, Java, Python, AWS, Linux, Active Directory, Networking (WAN/LAN), Subnetting, Routing Protocols (OSPF, EIGRP), DNS, DHCP, automation, MDM (Jamf), & Jira.

Certifications

Cisco Certified Network Associate (CCNA - Cisco)
AWS Solutions Architect - Associate (Amazon)
Google IT Support Professional Certificate (Coursera)

Customer/Client Support (10+ Years)

Having worked in retail and tech positions for 10+ years, I am adaptive to my environment in regards to both people and technology.

Portfolio

(Just as a small disclaimer - most of these games are iOS/Android optimized so some of the features and aesthetics have been disabled or simplified to optimize for a WebGL build)

Wordical

A blend of word association and puzzle elements.
Word spawning system, implementing unique lists of association
Letter spawning and placement mechanics
Hint, reset, and shuffling features to benefit user experience (UI/UX)

Drop Shot

A physics-based, puzzle game with multiple levels to challenge.
Level design with difficulty progression for user experience
Physics and collision (gravity, weight, kinetics)
Extensive bug testing and version control


Smash the Box!

A minimalistic puzzle game where timing is key.
Progressive spawning system for increasing difficulty
Physics and collision
Repeated balance testing for optimal user experience

Color Spin

A hyper-casual game that relies on reaction.
Spawn and pattern design
2D Physics and collision
Mobile optimization (UI/UX, monetization, in-app purchasing)


Splash After Me

A challenging memory game with a splash of color.
Designed and developed color mixing system with randomized and controlled sequencing
Incremental progression to maximize user experience
Difficulty balancing and testing

Climb the Rope

Timing meets reaction in this hyper-casual game.
Various enemy and obstacle patterning for dynamic gameplay
Fused controls and gameplay mechanics to optimize user experience
Physics and collision for varied obstacles


Colorbital

A re-implementation of a previously-designed reaction game.
Redesign incorporating user feedback to balance difficulty
Swipe mechanics to replace system for added user control
Additional obstacles and patterns for varied user experience

Tap After Me

Memory game that adds a twist to the beloved "Simon Says."
Designed and developed system for dual object sequencing
UI/UX customization option and mobile optimized features (requires touch input, APK demo version available for Android)


Endless Loops

A brain teasing, hyper-casual game that utilizes color.
Designed and developed inversion mechanics to create a unique user experience
Optimized for mobile experience and release

Two Loops

A new iteration of Inverse Loops utilizing user feedback.
Redesigned control system and mechanics to facilitate a better user experience
Performance optimization and version updating/control


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